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Farrel s Mantle (Masters Edition II)

Farrel's Mantle

Masters Edition II — uncommon

Enchantment — Aura

Farrel's Mantle legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Farrel s Mantle (Masters Edition II)

Rating:

1.35/10

Rate This:

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Katilda Dawnhart Martyr  Katildas Rising Dawn

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Legendary Creature — Spirit Warlock // Legendary Enchantment (0/0)

Flying, lifelink, protection from Vampires
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Katilda's Rising Dawn

Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

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Distracting Geist  Clever Distraction

Distracting Geist // Clever Distraction

Creature — Spirit // Enchantment — Aura (2/1)

Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

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Enchant creature
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If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

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Hallowed Haunting

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Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
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Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
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Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

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When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
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Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

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Born to Drive

Born to Drive

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
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Elesh Norn  The Argent Etchings

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Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
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The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
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Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

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At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
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Deification

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Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
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Drogskol Infantry  Drogskol Armaments

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Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

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Enchant creature
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Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
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Enchantment — Aura

Enchant creature
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Kindly Ancestor  Ancestors Embrace

Kindly Ancestor // Ancestor's Embrace

Creature — Spirit // Enchantment — Aura (2/3)

Lifelink
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Enchant creature
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If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

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Enchantment — Aura

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Planar Disruption

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Enchantment — Aura

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Realmbreakers Grasp

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Enchantment — Aura

Enchant artifact or creature
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6.1 /10
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Spark Rupture

Spark Rupture

Enchantment

When Spark Rupture enters the battlefield, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

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Twinblade Geist  Twinblade Invocation

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Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

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Enchant creature
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If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

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Due Diligence

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Enchantment — Aura

Enchant creature
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