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Fire Dragon (Masters Edition II)

Fire Dragon

Masters Edition II — rare

Creature — Dragon

Sets Fire Dragon has been printed in:

Fire Dragon (Masters Edition II)

Rating:

1.91/10

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Cards like Fire Dragon in Masters Edition II:

Karplusan Giant

Karplusan Giant

Creature — Giant (3/3)

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

0.3 /10
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Brimstone Dragon

Brimstone Dragon

Creature — Dragon (6/6)

Flying, haste

1.8 /10
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Marjhan

Marjhan

Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.

0.8 /10
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Minion of Leshrac

Minion of Leshrac

Creature — Demon Minion (5/5)

Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
: Destroy target creature or land.

3.7 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor (1/1)

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

9.9 /10
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Orcish Cannoneers

Orcish Cannoneers

Creature — Orc Warrior (1/3)

: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

3.7 /10
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Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
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Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
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Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman (1/1)

: Destroy target noncreature artifact with mana value X.

7.9 /10
--
Orcish Captain

Orcish Captain

Creature — Orc Warrior (1/1)

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

3.7 /10
--
Orcish Farmer

Orcish Farmer

Creature — Orc (2/2)

: Target land becomes a Swamp until its controller's next untap step.

1.2 /10
--
Brassclaw Orcs

Brassclaw Orcs

Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

0.3 /10
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Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin (1/1)

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

0.5 /10
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Ironclaw Orcs

Ironclaw Orcs

Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

0.5 /10
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Orc General

Orc General

Creature — Orc Warrior (2/2)

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

1.7 /10
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Orcish Conscripts

Orcish Conscripts

Creature — Orc (2/2)

Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.

0.4 /10
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Orcish Veteran

Orcish Veteran

Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

0.3 /10
--
Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary (3/4)

Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

1.2 /10
--
Stone Spirit

Stone Spirit

Creature — Elemental Spirit (4/3)

Stone Spirit can't be blocked by creatures with flying.

0.1 /10
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