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Inheritance (Masters Edition II)

Inheritance

Masters Edition II — Uncommon

Enchantment

Inheritance is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Inheritance (Masters Edition II)
Price: PaperMTGO

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$0.27

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5.58/10

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Cards like Inheritance in Standard format:

Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

8.5 /10
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Cartouche of Solidarity

Cartouche of Solidarity

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

0.3 /10
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Legion s Landing

Legion's Landing

Legendary Enchantment

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

5 /10
--
Ashes of the Abhorrent

Ashes of the Abhorrent

Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

5 /10
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Shapers  Sanctuary

Shapers' Sanctuary

Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

5 /10
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Sixth Sense

Sixth Sense

Enchantment Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

3.7 /10
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Curious Obsession

Curious Obsession

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

6.4 /10
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Cast Out

Cast Out

Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

8.3 /10
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Unbridled Growth

Unbridled Growth

Enchantment Aura

Enchant land

Enchanted land has ": Add one mana of any color to your mana pool."

Sacrifice Unbridled Growth: Draw a card.

0.3 /10
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Gonti s Machinations

Gonti's Machinations

Enchantment

Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.)

Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

4 /10
--
Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

5.9 /10
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Saving Grace

Saving Grace

Enchantment Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

6.4 /10
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Compulsory Rest

Compulsory Rest

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has ", Sacrifice this creature: You gain 2 life."

2.2 /10
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Overwhelming Splendor

Overwhelming Splendor

Enchantment Aura Curse

Enchant player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

7.7 /10
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Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).

Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

4.5 /10
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Revoke Privileges

Revoke Privileges

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

1.5 /10
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Desert s Hold

Desert's Hold

Enchantment Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

5.2 /10
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Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

1 /10
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Aerial Modification

Aerial Modification

Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

4 /10
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Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

6.7 /10
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