Johtull Wurm
Masters Edition II — uncommon
Creature — Wurm
Johtull Wurm rulings:
There are no rulings for Johtull Wurm.
Masters Edition II — uncommon
Creature — Wurm
Johtull Wurm rulings:
There are no rulings for Johtull Wurm.
Creature — Wurm (5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Creature — Human Berserker (2/4)
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Human Barbarian (3/3)
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Elder Dragon (7/7)
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .
Creature — Giant (6/4)
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Giant (4/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Angel (4/4)
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Ape Berserker (2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Artifact Creature — Spirit (2/2)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Human Warrior (5/4)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Elf Warrior (4/6)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Instant
Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Artifact Creature — Dragon (5/5)
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Creature — Human Warrior (3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Wolverine (2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Creature — Human Knight // Creature — Phyrexian Knight (2/1)
: Transform Order of the Mirror. Activate only as a sorcery. ( can be paid with either or 2 life.)
Order of the Alabaster Host
Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Creature — Giant Rogue (4/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
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