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Necrite (Masters Edition II)

Necrite

Masters Edition II — common

Creature — Thrull

Necrite legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Necrite (Masters Edition II)

Rating:

1.02/10

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The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

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Dokuchi Silencer

Dokuchi Silencer

Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.

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KillZone Acrobat

Kill-Zone Acrobat

Creature — Human Soldier (3/2)

Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.

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Tribute to Horobi  Echo of Deaths Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail

Flying, haste
When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

7.7 /10
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Bloodcrazed Socialite

Bloodcrazed Socialite

Creature — Vampire (3/3)

Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

5.6 /10
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Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire (5/6)

Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

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Tatsunari Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja (3/3)

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
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Tenured Oilcaster

Tenured Oilcaster

Creature — Phyrexian Wizard (2/4)

Menace (This creature can't be blocked except by two or more creatures.)
Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Whenever Tenured Oilcaster attacks or blocks, each player mills a card.

2.9 /10
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Unforgiving One

Unforgiving One

Creature — Spirit (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)

5.2 /10
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Chainflail Centipede

Chainflail Centipede

Artifact Creature — Equipment Insect (2/2)

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

4.7 /10
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Graveyard Trespasser  Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf (3/3)

Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Graveyard Glutton

Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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Jerren Corrupted Bishop  Ormendahl the Corrupter

Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Legendary Creature — Human Cleric // Legendary Creature — De (2/3)

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.

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Flying, trample, lifelink
Sacrifice another creature: Draw a card.

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Visage of Dread  Dread Osseosaur

Visage of Dread // Dread Osseosaur

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When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Dread Osseosaur

Menace
Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

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Braids, Arisen Nightmare

Legendary Creature — Nightmare (3/3)

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

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Graf Reaver

Graf Reaver

Creature — Zombie Warrior (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Graf Reaver exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, Graf Reaver deals 1 damage to you.

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Lord Skitters Butcher

Lord Skitter's Butcher

Creature — Rat Peasant (2/3)

When Lord Skitter's Butcher enters the battlefield, choose one —
• Create a 1/1 black Rat creature token with "This creature can't block."
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Preacher of the Schism

Preacher of the Schism

Creature — Vampire Cleric (2/4)

Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

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Ragged Recluse // Odious Witch

Creature — Human Peasant // Creature — Human Warlock (2/1)

At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.

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Creature — Ogre Warrior (6/4)

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

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Stingblade Assassin

Stingblade Assassin

Creature — Faerie Assassin (3/1)

Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

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