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Necrite (Masters Edition II)

Necrite

Masters Edition II — common

Creature — Thrull

Necrite (Masters Edition II)

Rating:

1.02/10

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Cards like Necrite in Masters Edition II:

Armor Thrull

Armor Thrull

Creature — Thrull (1/3)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

1.8 /10
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Brine Shaman

Brine Shaman

Creature — Human Cleric Shaman (1/1)

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.

2.7 /10
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Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.6 /10
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Gangrenous Zombies

Gangrenous Zombies

Creature — Zombie (2/2)

, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

2.2 /10
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Krovikan Horror

Krovikan Horror

Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2.1 /10
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Balduvian Dead

Balduvian Dead

Creature — Zombie (2/3)

, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

0.7 /10
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Drift of the Dead

Drift of the Dead

Creature — Wall (0/0)

Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

2.5 /10
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Viscerid Drone

Viscerid Drone

Creature — Homarid Drone (1/2)

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

0.7 /10
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Ashen Ghoul

Ashen Ghoul

Creature — Zombie (3/1)

Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

2.6 /10
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Foul Familiar

Foul Familiar

Creature — Spirit (3/1)

Foul Familiar can't block.
, Pay 1 life: Return Foul Familiar to its owner's hand.

0.6 /10
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Stromgald Cabal

Stromgald Cabal

Creature — Human Knight (2/2)

, Pay 1 life: Counter target white spell.

4 /10
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Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2 /10
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LimDls High Guard

Lim-Dûl's High Guard

Creature — Skeleton (2/1)

First strike
: Regenerate Lim-Dûl's High Guard.

3.3 /10
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Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion (1/5)

: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.

0 /10
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Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1.4 /10
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Minion of Leshrac

Minion of Leshrac

Creature — Demon Minion (5/5)

Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
: Destroy target creature or land.

3.7 /10
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Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
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Aurochs

Aurochs

Creature — Aurochs (2/3)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

0.7 /10
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Musician

Musician

Creature — Human Wizard (1/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

3.4 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.5 /10
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