Advanced card search Random card
Orcish Cannoneers (Masters Edition II)

Orcish Cannoneers

Masters Edition II — uncommon

Creature — Orc Warrior

Sets Orcish Cannoneers has been printed in:

Orcish Cannoneers (Masters Edition II)

Rating:

3.72/10

Rate This:

Cards like Orcish Cannoneers in Masters Edition II:

Krovikan Horror

Krovikan Horror

Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2.1 /10
--
Zuran Spellcaster

Zuran Spellcaster

Creature — Human Wizard (1/1)

: Zuran Spellcaster deals 1 damage to any target.

5.7 /10
--
Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
--
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor (1/1)

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

9.9 /10
--
Orcish Farmer

Orcish Farmer

Creature — Orc (2/2)

: Target land becomes a Swamp until its controller's next untap step.

1.1 /10
--
Brassclaw Orcs

Brassclaw Orcs

Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

0.3 /10
--
Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin (1/1)

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

0.5 /10
--
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

0.4 /10
--
Orc General

Orc General

Creature — Orc Warrior (2/2)

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

1.6 /10
--
Orcish Veteran

Orcish Veteran

Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

0.3 /10
--
Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary (3/4)

Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

1.1 /10
--
Varchilds Crusader

Varchild's Crusader

Creature — Human Knight (3/2)

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

0.4 /10
--
Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
--
Giant Trap Door Spider

Giant Trap Door Spider

Creature — Spider (2/3)

, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.

2.5 /10
--
Gangrenous Zombies

Gangrenous Zombies

Creature — Zombie (2/2)

, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

2.2 /10
--
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
--
Fire Dragon

Fire Dragon

Creature — Dragon (6/6)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

1.9 /10
--
Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
--
Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
--
Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
--

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.