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Orcish Conscripts (Masters Edition II)

Orcish Conscripts

Masters Edition II — Common

Creature Orc

Orcish Conscripts is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Orcish Conscripts (Masters Edition II)
Price: PaperMTGO

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$0.16

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Rating:

5.32/10

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Cards like Orcish Conscripts in Standard format:

Insolent Neonate

Insolent Neonate

Creature Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

7.7 /10
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Zurgo Bellstriker

Zurgo Bellstriker

Legendary Creature Orc Warrior (2/2)

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

7 /10
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Bold Impaler

Bold Impaler

Creature Vampire Knight (1/2)

: Bold Impaler gets +2/+0 until end of turn.

6.3 /10
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Village Messenger

Village Messenger

Creature Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

8.8 /10
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Bellows Lizard

Bellows Lizard

Creature Lizard (1/1)

: Bellows Lizard gets +1/+0 until end of turn.

4.2 /10
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Inventor s Apprentice

Inventor's Apprentice

Creature Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

8.4 /10
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Ruinous Gremlin

Ruinous Gremlin

Creature Gremlin (1/1)

, Sacrifice Ruinous Gremlin: Destroy target artifact.

6 /10
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Lavastep Raider

Lavastep Raider

Creature Goblin Warrior (1/2)

: Lavastep Raider gets +2/+0 until end of turn.

6.2 /10
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Falkenrath Gorger

Falkenrath Gorger

Creature Vampire Berserker (2/1)

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
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Dragonmaster Outcast

Dragonmaster Outcast

Creature Human Shaman (1/1)

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

8.7 /10
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Firemantle Mage

Firemantle Mage

Creature Human Shaman Ally (2/2)

Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.9 /10
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Kytheon  Hero of Akros

Kytheon, Hero of Akros

Legendary Creature Human Soldier (2/1)

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

: Kytheon gains indestructible until end of turn.

9.3 /10
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Goblin Freerunner

Goblin Freerunner

Creature Goblin Warrior Ally (3/2)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)

7.3 /10
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Ire Shaman

Ire Shaman

Creature Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

5.7 /10
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Deranged Whelp

Deranged Whelp

Creature Wolf (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

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Shatterskull Recruit

Shatterskull Recruit

Creature Giant Warrior Ally (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

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Goblin Piledriver

Goblin Piledriver

Creature Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

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Howlpack Wolf

Howlpack Wolf

Creature Wolf (3/3)

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

6.5 /10
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Gatstaf Ravagers

Gatstaf Ravagers

Creature Werewolf (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

5.3 /10
--
Moonrise Intruder

Moonrise Intruder

Creature Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

5.3 /10
--

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