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Orcish Conscripts (Masters Edition II)

Orcish Conscripts

Masters Edition II — common

Creature — Orc

Sets Orcish Conscripts has been printed in:

Orcish Conscripts (Masters Edition II)

Rating:

0.4/10

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Cards like Orcish Conscripts in Masters Edition II:

Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman (1/1)

: Destroy target noncreature artifact with mana value X.

7.9 /10
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Orcish Captain

Orcish Captain

Creature — Orc Warrior (1/1)

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

3.7 /10
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Orcish Lumberjack

Orcish Lumberjack

Creature — Orc (1/1)

, Sacrifice a Forest: Add three mana in any combination of and/or .

8.6 /10
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Brassclaw Orcs

Brassclaw Orcs

Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

0.3 /10
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Ironclaw Orcs

Ironclaw Orcs

Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

0.5 /10
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Jovens Ferrets

Joven's Ferrets

Creature — Ferret (1/1)

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

1.6 /10
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Orcish Veteran

Orcish Veteran

Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

0.3 /10
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Stone Spirit

Stone Spirit

Creature — Elemental Spirit (4/3)

Stone Spirit can't be blocked by creatures with flying.

0.1 /10
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Tinder Wall

Tinder Wall

Creature — Plant Wall (0/3)

Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add .
, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

9 /10
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Orc General

Orc General

Creature — Orc Warrior (2/2)

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

1.7 /10
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Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
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Varchilds Crusader

Varchild's Crusader

Creature — Human Knight (3/2)

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

0.5 /10
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Ambush Party

Ambush Party

Creature — Human Rogue (3/1)

First strike, haste

0.3 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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Brimstone Dragon

Brimstone Dragon

Creature — Dragon (6/6)

Flying, haste

1.8 /10
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Fire Dragon

Fire Dragon

Creature — Dragon (6/6)

Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

1.9 /10
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Flame Spirit

Flame Spirit

Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

0.1 /10
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Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin (1/1)

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

0.5 /10
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Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
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Icatian Scout

Icatian Scout

Creature — Human Soldier Scout (1/1)

, : Target creature gains first strike until end of turn.

1 /10
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