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Orcish Veteran (Masters Edition II)

Orcish Veteran

Masters Edition II — common

Creature — Orc

Orcish Veteran (Masters Edition II)

Rating:

0.27/10

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Cards like Orcish Veteran in Masters Edition II:

Brassclaw Orcs

Brassclaw Orcs

Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

0.3 /10
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Ironclaw Orcs

Ironclaw Orcs

Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

0.4 /10
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Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2.1 /10
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Order of the White Shield

Order of the White Shield

Creature — Human Knight (2/1)

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

1.5 /10
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Orc General

Orc General

Creature — Orc Warrior (2/2)

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

1.7 /10
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Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor (1/1)

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

9.9 /10
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Varchilds Crusader

Varchild's Crusader

Creature — Human Knight (3/2)

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

0.4 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin (1/1)

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

0.5 /10
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Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary (3/4)

Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

1.1 /10
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Orcish Farmer

Orcish Farmer

Creature — Orc (2/2)

: Target land becomes a Swamp until its controller's next untap step.

1.2 /10
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Orcish Cannoneers

Orcish Cannoneers

Creature — Orc Warrior (1/3)

: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

3.7 /10
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Icatian Scout

Icatian Scout

Creature — Human Soldier Scout (1/1)

, : Target creature gains first strike until end of turn.

0.9 /10
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Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse (1/1)

Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1.8 /10
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Woolly Spider

Woolly Spider

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

3 /10
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Giant Trap Door Spider

Giant Trap Door Spider

Creature — Spider (2/3)

, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.

2.5 /10
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Leaping Lizard

Leaping Lizard

Creature — Lizard (2/3)

: Leaping Lizard gets -0/-1 and gains flying until end of turn.

0.2 /10
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Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard (1/1)

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

3.7 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.6 /10
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Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion (1/5)

: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.

0 /10
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