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Order of the Sacred Torch (Masters Edition II)

Order of the Sacred Torch

Masters Edition II — rare

Creature — Human Knight

Sets Order of the Sacred Torch has been printed in:

Order of the Sacred Torch (Masters Edition II)

Rating:

4.5/10

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Cards like Order of the Sacred Torch in Masters Edition II:

Sustaining Spirit

Sustaining Spirit

Creature — Angel Spirit (0/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.

2.5 /10
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Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

1.1 /10
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Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
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Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
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Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
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Kjeldoran Home Guard

Kjeldoran Home Guard

Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

0.8 /10
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Order of the White Shield

Order of the White Shield

Creature — Human Knight (2/1)

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

1.5 /10
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Armored Griffin

Armored Griffin

Creature — Griffin (2/3)

Flying, vigilance

3.6 /10
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Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
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Juniper Order Advocate

Juniper Order Advocate

Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

0.7 /10
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Lost Order of Jarkeld

Lost Order of Jarkeld

Creature — Human Knight (1/1)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

0.8 /10
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Royal Trooper

Royal Trooper

Creature — Human Soldier (2/2)

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

0.4 /10
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Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
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Stromgald Cabal

Stromgald Cabal

Creature — Human Knight (2/2)

, Pay 1 life: Counter target white spell.

4.1 /10
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Brine Shaman

Brine Shaman

Creature — Human Cleric Shaman (1/1)

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.

2.7 /10
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Foul Familiar

Foul Familiar

Creature — Spirit (3/1)

Foul Familiar can't block.
, Pay 1 life: Return Foul Familiar to its owner's hand.

0.6 /10
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Musician

Musician

Creature — Human Wizard (1/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

3.4 /10
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Armor Thrull

Armor Thrull

Creature — Thrull (1/3)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

1.7 /10
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Elvish Farmer

Elvish Farmer

Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.

5.6 /10
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Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
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