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Panic (Masters Edition II)

Panic

Masters Edition II — Common

Instant

Panic is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Panic (Masters Edition II)
Price: PaperMTGO

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$0.17

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Rating:

6.24/10

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Cards like Panic in Standard format:

Fall of the Titans

Fall of the Titans

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

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Expedite

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Target creature gains haste until end of turn.

Draw a card.

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Lightning Axe

Lightning Axe

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As an additional cost to cast Lightning Axe, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

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Outnumber

Outnumber

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Outnumber deals damage to target creature equal to the number of creatures you control.

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Kindled Fury

Kindled Fury

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Target creature gets +1/+0 and gains first strike until end of turn.

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Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Galvanic Bombardment

Galvanic Bombardment

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Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

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Otherworldly Outburst

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Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Built to Smash

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Dual Shot

Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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Titan s Strength

Titan's Strength

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Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Borrowed Hostility

Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

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Renegade Tactics

Renegade Tactics

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Target creature can't block this turn.

Draw a card.

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Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Fiery Conclusion

Fiery Conclusion

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As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

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Uncaged Fury

Uncaged Fury

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Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Confront the Unknown

Confront the Unknown

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Abandon Reason

Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

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Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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