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Phantasmal Mount (Masters Edition II)

Phantasmal Mount

Masters Edition II — common

Creature — Illusion Horse

Sets Phantasmal Mount has been printed in:

Phantasmal Mount (Masters Edition II)

Rating:

1.82/10

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Cards like Phantasmal Mount in Masters Edition II:

Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard (1/1)

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

3.7 /10
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Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

1.1 /10
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Marjhan

Marjhan

Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.

0.8 /10
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Viscerid Drone

Viscerid Drone

Creature — Homarid Drone (1/2)

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

0.7 /10
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Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
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Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
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Brine Shaman

Brine Shaman

Creature — Human Cleric Shaman (1/1)

, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.

2.7 /10
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Wall of Kelp

Wall of Kelp

Creature — Plant Wall (0/3)

Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

5.3 /10
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Storm Elemental

Storm Elemental

Creature — Elemental (3/4)

Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

0.1 /10
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Goblin Ski Patrol

Goblin Ski Patrol

Creature — Goblin (1/1)

: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

0.5 /10
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Musician

Musician

Creature — Human Wizard (1/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

3.4 /10
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Thunder Wall

Thunder Wall

Creature — Wall (0/2)

Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

1.6 /10
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Icy Prison

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.4 /10
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Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2.1 /10
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Order of the White Shield

Order of the White Shield

Creature — Human Knight (2/1)

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

1.5 /10
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Sea Drake

Sea Drake

Creature — Drake (4/3)

Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

1.4 /10
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Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
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Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

1.1 /10
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Leaping Lizard

Leaping Lizard

Creature — Lizard (2/3)

: Leaping Lizard gets -0/-1 and gains flying until end of turn.

0.2 /10
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Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
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