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Retribution (Masters Edition II)

Retribution

Masters Edition II — uncommon

Sorcery

Sets Retribution has been printed in:

Retribution (Masters Edition II)

Rating:

2.25/10

Rate This:

Cards like Retribution in Masters Edition II:

Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

6.1 /10
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Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.6 /10
--
Fumarole

Fumarole

Sorcery

As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.

1.1 /10
--
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

0.6 /10
--
Lava Burst

Lava Burst

Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

3.8 /10
--
Meteor Shower

Meteor Shower

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

2.3 /10
--
Icequake

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

2.3 /10
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Ritual of the Machine

Ritual of the Machine

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.

4.8 /10
--
Temporal Manipulation

Temporal Manipulation

Sorcery

Take an extra turn after this one.

8.9 /10
--
Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

2.2 /10
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Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

1.5 /10
--
Ravages of War

Ravages of War

Sorcery

Destroy all lands.

6.1 /10
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Forgotten Lore

Forgotten Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

2.1 /10
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Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.

8.7 /10
--
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

5.3 /10
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Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

5.7 /10
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Diabolic Vision

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

6.2 /10
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Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.9 /10
--
Righteous Fury

Righteous Fury

Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

3.9 /10
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Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

2.9 /10
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