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Screeching Drake (Masters Edition II)

Screeching Drake

Masters Edition II — common

Creature — Drake

Sets Screeching Drake has been printed in:

Screeching Drake (Masters Edition II)

Rating:

0.78/10

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Cards like Screeching Drake in Masters Edition II:

Krovikan Sorcerer

Krovikan Sorcerer

Creature — Human Wizard (1/1)

, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.

3.4 /10
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Sea Drake

Sea Drake

Creature — Drake (4/3)

Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

1.4 /10
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Musician

Musician

Creature — Human Wizard (1/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.

3.4 /10
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Narwhal

Narwhal

Creature — Whale (2/2)

First strike, protection from red

1.7 /10
--
Red Cliffs Armada

Red Cliffs Armada

Creature — Human Soldier (5/4)

Red Cliffs Armada can't attack unless defending player controls an Island.

0.1 /10
--
Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
--
Shyft

Shyft

Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

0.2 /10
--
Thunder Wall

Thunder Wall

Creature — Wall (0/2)

Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

1.6 /10
--
Wind Spirit

Wind Spirit

Creature — Elemental Spirit (3/2)

Flying
Menace (This creature can't be blocked except by two or more creatures.)

0.2 /10
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Zuran Spellcaster

Zuran Spellcaster

Creature — Human Wizard (1/1)

: Zuran Spellcaster deals 1 damage to any target.

5.7 /10
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Skeleton Ship

Skeleton Ship

Legendary Creature — Skeleton (0/3)

When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.

4.3 /10
--
Mesmeric Trance

Mesmeric Trance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Discard a card: Draw a card.

1.1 /10
--
Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.3 /10
--
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor (1/1)

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

9.9 /10
--
Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.6 /10
--
Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle (2/2)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.

0.3 /10
--
Lost Order of Jarkeld

Lost Order of Jarkeld

Creature — Human Knight (1/1)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

0.8 /10
--
Ashen Ghoul

Ashen Ghoul

Creature — Zombie (3/1)

Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

2.6 /10
--
Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
--
Krovikan Vampire

Krovikan Vampire

Creature — Vampire (3/3)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

1.4 /10
--

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