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Stampede (Masters Edition II)

Stampede

Masters Edition II — uncommon

Instant

Sets Stampede has been printed in:

Stampede (Masters Edition II)

Rating:

2.82/10

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Cards like Stampede in Masters Edition II:

Whiteout

Whiteout

Instant

All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

2.1 /10
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Spore Cloud

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

4 /10
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Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

5.3 /10
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Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.8 /10
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Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
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Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

2.9 /10
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Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Enervate

Enervate

Instant

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

5.9 /10
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Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

0.4 /10
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Counterspell

Counterspell

Instant

Counter target spell.

10 /10
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Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

3.8 /10
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Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
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LatNams Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

5.7 /10
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Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

4.1 /10
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Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

2.2 /10
--
Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

1.5 /10
--
Warning

Warning

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

0.7 /10
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Broken Visage

Broken Visage

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

1.1 /10
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Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

2.9 /10
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