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Storm Elemental (Masters Edition II)

Storm Elemental

Masters Edition II — uncommon

Creature — Elemental

Sets Storm Elemental has been printed in:

Storm Elemental (Masters Edition II)

Rating:

0.12/10

Rate This:

Cards like Storm Elemental in Masters Edition II:

Marjhan

Marjhan

Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.

0.8 /10
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Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
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Phyrexian Devourer

Phyrexian Devourer

Artifact Creature — Phyrexian Construct (1/1)

When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.

6 /10
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Snow Fortress

Snow Fortress

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

2.1 /10
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Karplusan Giant

Karplusan Giant

Creature — Giant (3/3)

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

0.3 /10
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Thunder Wall

Thunder Wall

Creature — Wall (0/2)

Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

1.6 /10
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Wind Spirit

Wind Spirit

Creature — Elemental Spirit (3/2)

Flying
Menace (This creature can't be blocked except by two or more creatures.)

0.2 /10
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Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier (3/3)

: Adarkar Sentinel gets +0/+1 until end of turn.

0.4 /10
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Flame Spirit

Flame Spirit

Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

0.1 /10
--
Folk of the Pines

Folk of the Pines

Creature — Dryad (2/5)

: Folk of the Pines gets +1/+0 until end of turn.

0.2 /10
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Red Cliffs Armada

Red Cliffs Armada

Creature — Human Soldier (5/4)

Red Cliffs Armada can't attack unless defending player controls an Island.

0.1 /10
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Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.3 /10
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Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse (1/1)

Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1.8 /10
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Shyft

Shyft

Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

0.2 /10
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Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

1.1 /10
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Deep Spawn

Deep Spawn

Creature — Homarid (6/6)

Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

1.2 /10
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Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard (1/1)

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

3.7 /10
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Skeleton Ship

Skeleton Ship

Legendary Creature — Skeleton (0/3)

When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.

4.3 /10
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Storm Spirit

Storm Spirit

Creature — Elemental Spirit (3/3)

Flying
: Storm Spirit deals 2 damage to target creature.

0.3 /10
--
Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard (3/3)

, : Target creature gets -1/-1 until end of turn.

1 /10
--

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