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Sustaining Spirit (Masters Edition II)

Sustaining Spirit

Masters Edition II — rare

Creature — Angel Spirit

Sets Sustaining Spirit has been printed in:

Sustaining Spirit (Masters Edition II)

Rating:

2.54/10

Rate This:

Cards like Sustaining Spirit in Masters Edition II:

Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

1.2 /10
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Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
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Order of the White Shield

Order of the White Shield

Creature — Human Knight (2/1)

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

1.5 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0.9 /10
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Spore Flower

Spore Flower

Creature — Fungus (0/1)

At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

6.1 /10
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Combat Medic

Combat Medic

Creature — Human Cleric Soldier (0/2)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.5 /10
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Elvish Farmer

Elvish Farmer

Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.

5.6 /10
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Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.6 /10
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Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
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Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
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Icatian Phalanx

Icatian Phalanx

Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2 /10
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Kjeldoran Skycaptain

Kjeldoran Skycaptain

Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
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Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight (2/2)

, Pay 1 life: Counter target black spell.

4.6 /10
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Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse (1/1)

Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1.8 /10
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Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
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Angel of Fury

Angel of Fury

Creature — Angel (3/5)

Flying
When Angel of Fury dies, you may shuffle it into its owner's library.

0.4 /10
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Angel of Light

Angel of Light

Creature — Angel (3/3)

Flying, vigilance

0.5 /10
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Armored Griffin

Armored Griffin

Creature — Griffin (2/3)

Flying, vigilance

3.6 /10
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Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
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Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

1.2 /10
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