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Whiteout (Masters Edition II)

Whiteout

Masters Edition II — common

Instant

Sets Whiteout has been printed in:

Whiteout (Masters Edition II)

Rating:

2.13/10

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Cards like Whiteout in Masters Edition II:

Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

2.9 /10
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LatNams Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

5.7 /10
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Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

2.8 /10
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Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.7 /10
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Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
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Spore Cloud

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

4 /10
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Enervate

Enervate

Instant

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
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Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

5.9 /10
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Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

0.4 /10
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Counterspell

Counterspell

Instant

Counter target spell.

10 /10
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Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

4.1 /10
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Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

2.8 /10
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Demonic Consultation

Demonic Consultation

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

9.7 /10
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Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

8 /10
--
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

5.3 /10
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Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

1.4 /10
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Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

10 /10
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Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

5.6 /10
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