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Wind Spirit (Masters Edition II)

Wind Spirit

Masters Edition II — uncommon

Creature — Elemental Spirit

Wind Spirit (Masters Edition II)

Rating:

0.17/10

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Cards like Wind Spirit in Masters Edition II:

Narwhal

Narwhal

Creature — Whale (2/2)

First strike, protection from red

1.8 /10
--
Red Cliffs Armada

Red Cliffs Armada

Creature — Human Soldier (5/4)

Red Cliffs Armada can't attack unless defending player controls an Island.

0.1 /10
--
Screeching Drake

Screeching Drake

Creature — Drake (2/2)

Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.

0.8 /10
--
Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
--
Shyft

Shyft

Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

0.2 /10
--
Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.3 /10
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Storm Elemental

Storm Elemental

Creature — Elemental (3/4)

Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

0.1 /10
--
Skeleton Ship

Skeleton Ship

Legendary Creature — Skeleton (0/3)

When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.

4.3 /10
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Storm Spirit

Storm Spirit

Creature — Elemental Spirit (3/3)

Flying
: Storm Spirit deals 2 damage to target creature.

0.3 /10
--
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle (3/4)

Flying, protection from red

0.7 /10
--
Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier (3/3)

: Adarkar Sentinel gets +0/+1 until end of turn.

0.4 /10
--
Ambush Party

Ambush Party

Creature — Human Rogue (3/1)

First strike, haste

0.3 /10
--
Angel of Fury

Angel of Fury

Creature — Angel (3/5)

Flying
When Angel of Fury dies, you may shuffle it into its owner's library.

0.4 /10
--
Angel of Light

Angel of Light

Creature — Angel (3/3)

Flying, vigilance

0.5 /10
--
Armored Griffin

Armored Griffin

Creature — Griffin (2/3)

Flying, vigilance

3.6 /10
--
Ashen Ghoul

Ashen Ghoul

Creature — Zombie (3/1)

Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

2.6 /10
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Aurochs

Aurochs

Creature — Aurochs (2/3)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

0.7 /10
--
Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
--
Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

1.2 /10
--
Balduvian Dead

Balduvian Dead

Creature — Zombie (2/3)

, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

0.7 /10
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