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Akron Legionnaire (Masters Edition III)

Akron Legionnaire

Masters Edition III — rare

Creature — Giant Soldier

Akron Legionnaire rulings:

There are no rulings for Akron Legionnaire.

Akron Legionnaire (Masters Edition III)

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Evil Eye of OrmsbyGore

Evil Eye of Orms-by-Gore

Creature — Eye (3/6)

Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

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Glacial Chasm

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

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--
Evil Eye of Urborg

Evil Eye of Urborg

Creature — Eye (6/3)

Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

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Vow of Malice

Vow of Malice

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

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Unstable Glyphbridge  Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact // Artifact Creature — Golem (0/0)

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sandswirl Wanderglyph

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Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

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Dross Golem

Dross Golem

Artifact Creature — Golem (3/2)

Affinity for Swamps (This spell costs less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

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Immerwolf

Immerwolf

Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

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Rite of the Raging Storm

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

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Archangel of Tithes

Archangel of Tithes

Creature — Angel (3/5)

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Archon of Absolution

Archon of Absolution

Creature — Archon (3/2)

Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
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Baird Steward of Argive

Baird, Steward of Argive

Legendary Creature — Human Soldier (2/4)

Vigilance
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Balduvian Shaman

Balduvian Shaman

Creature — Human Cleric Shaman (1/1)

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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Collective Restraint

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Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

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Crowd of Cinders

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Creature — Elemental (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

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Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman (5/5)

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

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Dust Elemental

Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Executioner's Hood

Artifact — Equipment

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Creature — Nightstalker (3/2)

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

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