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Concordant Crossroads (Masters Edition III)

Concordant Crossroads

Masters Edition III — rare

World Enchantment

Concordant Crossroads (Masters Edition III)

Rating:

9.54/10

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Cards like Concordant Crossroads in Masters Edition III:

Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
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Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
--
Storm World

Storm World

World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

2 /10
--
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid (1/1)

: Add . Elves of Deep Shadow deals 1 damage to you.

9.8 /10
--
Jungle Lion

Jungle Lion

Creature — Cat (2/1)

Jungle Lion can't block.

2 /10
--
Scryb Sprites

Scryb Sprites

Creature — Faerie (1/1)

Flying

4.7 /10
--
Freyalises Winds

Freyalise's Winds

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

2.8 /10
--
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.

3.3 /10
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Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
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Immolation

Immolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.

3.8 /10
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Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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Nether Void

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

5.3 /10
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The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

3.8 /10
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Faerie Noble

Faerie Noble

Creature — Faerie Noble (1/2)

Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.

1.5 /10
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Meng Huo Barbarian King

Meng Huo, Barbarian King

Legendary Creature — Human Barbarian Soldier (4/4)

Other green creatures you control get +1/+1.

1.1 /10
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Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

6.4 /10
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Didgeridoo

Didgeridoo

Artifact

: You may put a Minotaur permanent card from your hand onto the battlefield.

5 /10
--
Fire Sprites

Fire Sprites

Creature — Faerie (1/1)

Flying
, : Add .

0.7 /10
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Hua Tuo Honored Physician

Hua Tuo, Honored Physician

Legendary Creature — Human (1/2)

: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

6.3 /10
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Hunting Cheetah

Hunting Cheetah

Creature — Cat (2/3)

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

1.9 /10
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