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Dance of Many (Masters Edition III)

Dance of Many

Masters Edition III — uncommon

Enchantment

Sets Dance of Many has been printed in:

Dance of Many (Masters Edition III)

Rating:

5.98/10

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Cards like Dance of Many in Masters Edition III:

Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

4.4 /10
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Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
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Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

4.5 /10
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Chromium

Chromium

Legendary Creature — Elder Dragon (7/7)

Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .

3.2 /10
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Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
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Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon (7/7)

Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .
Each untapped creature you control gets +0/+2 as long as it's not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.

3.4 /10
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Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

3.6 /10
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Nicol Bolas

Nicol Bolas

Legendary Creature — Elder Dragon (7/7)

Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

6.9 /10
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Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

0.9 /10
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Spectral Shield

Spectral Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.

1.2 /10
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Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2.5 /10
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The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

3.8 /10
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Halfdane

Halfdane

Legendary Creature — Shapeshifter (3/3)

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

1.4 /10
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Hazezon Tamar

Hazezon Tamar

Legendary Creature — Human Warrior (2/4)

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.

4 /10
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PalladiaMors

Palladia-Mors

Legendary Creature — Elder Dragon (7/7)

Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .

2.8 /10
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Vaevictis Asmadi

Vaevictis Asmadi

Legendary Creature — Elder Dragon (7/7)

Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay .
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.

3.4 /10
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Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
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Rasputin Dreamweaver

Rasputin Dreamweaver

Legendary Creature — Human Wizard (4/1)

Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.

3.7 /10
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Storm World

Storm World

World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

2 /10
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