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Freyalise s Winds (Masters Edition III)

Freyalise's Winds

Masters Edition III — Rare

Enchantment

Freyalise's Winds is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Freyalise s Winds (Masters Edition III)
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Rating:

6.37/10

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Cards like Freyalise's Winds in Standard format:

Aid from the Cowl

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Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

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Growing Rites of Itlimoc

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Enchantment

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

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Ulvenwald Mysteries

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Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

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Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

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Weirding Wood

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Enchantment Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Trial of Strength

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Enchantment

When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Autumnal Gloom

Autumnal Gloom

Enchantment

: Put the top card of your library into your graveyard.

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Enchantment Aura

Enchant land

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Equestrian Skill

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Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

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Bounty of the Luxa

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Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.

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Enchantment

Flash (You may cast this spell any time you could cast an instant.)

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Enchantment Aura

Enchant land

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Enchantment Aura

Enchant artifact or creature

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Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

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Containment Membrane

Containment Membrane

Enchantment Aura

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

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Enchanted creature doesn't untap during its controller's untap step.

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Enchantment Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

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