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Freyalise s Winds (Masters Edition III)

Freyalise's Winds

Masters Edition III — rare

Enchantment

Sets Freyalise's Winds has been printed in:

Freyalise s Winds (Masters Edition III)

Rating:

2.81/10

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Cards like Freyalise's Winds in Masters Edition III:

Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
--
Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
--
Demonic Torment

Demonic Torment

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.

1 /10
--
Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

3.6 /10
--
Nether Void

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

5.3 /10
--
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

9.5 /10
--
Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
--
Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

4.4 /10
--
Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2.5 /10
--
Spectral Shield

Spectral Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.

1.3 /10
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The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

3.8 /10
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Willow Satyr

Willow Satyr

Creature — Satyr (1/1)

You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

2.8 /10
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Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

4.5 /10
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Hua Tuo Honored Physician

Hua Tuo, Honored Physician

Legendary Creature — Human (1/2)

: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

6.4 /10
--
Slashing Tiger

Slashing Tiger

Creature — Cat (3/3)

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

0.2 /10
--
Willow Priestess

Willow Priestess

Creature — Faerie Druid (2/2)

: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.

1.4 /10
--
Hunting Cheetah

Hunting Cheetah

Creature — Cat (2/3)

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

1.9 /10
--
Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

0.8 /10
--
Tracker

Tracker

Creature — Human (2/2)

, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

0.4 /10
--
Faerie Noble

Faerie Noble

Creature — Faerie Noble (1/2)

Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.

1.5 /10
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