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Illusionary Mask (Masters Edition III)

Illusionary Mask

Masters Edition III — rare

Artifact

Sets Illusionary Mask has been printed in:

Illusionary Mask (Masters Edition III)

Rating:

2.1/10

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Cards like Illusionary Mask in Masters Edition III:

Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

10 /10
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Nova Pentacle

Nova Pentacle

Artifact

, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

0.7 /10
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Knowledge Vault

Knowledge Vault

Artifact

, : Exile the top card of your library face down.
: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

0.6 /10
--
Voodoo Doll

Voodoo Doll

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
, : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

0.8 /10
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Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

6.4 /10
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Sword of the Ages

Sword of the Ages

Artifact

Sword of the Ages enters the battlefield tapped.
, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

2 /10
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Life Chisel

Life Chisel

Artifact

Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.

2.4 /10
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Arena of the Ancients

Arena of the Ancients

Artifact

Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.

4.1 /10
--
Barls Cage

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

1.9 /10
--
Didgeridoo

Didgeridoo

Artifact

: You may put a Minotaur permanent card from your hand onto the battlefield.

5.1 /10
--
Gauntlets of Chaos

Gauntlets of Chaos

Artifact

, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

2.3 /10
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Sol Grail

Sol Grail

Artifact

As Sol Grail enters the battlefield, choose a color.
: Add one mana of the chosen color.

2.9 /10
--
Astrolabe

Astrolabe

Artifact

, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

1.9 /10
--
Bone Flute

Bone Flute

Artifact

, : All creatures get -1/-0 until end of turn.

1.6 /10
--
Coal Golem

Coal Golem

Artifact Creature — Golem (3/3)

, Sacrifice Coal Golem: Add .

0.4 /10
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Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
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Sorrows Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

2.8 /10
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Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

0.9 /10
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Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
--
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
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