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Lady Evangela (Masters Edition III)

Lady Evangela

Masters Edition III — uncommon

Legendary Creature — Human Cleric

Sets Lady Evangela has been printed in:

Lady Evangela (Masters Edition III)

Rating:

1.67/10

Rate This:

Cards like Lady Evangela in Masters Edition III:

Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard (0/3)

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0.3 /10
--
Angus Mackenzie

Angus Mackenzie

Legendary Creature — Human Cleric (2/2)

, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

4.5 /10
--
Kei Takahashi

Kei Takahashi

Legendary Creature — Human Cleric (2/2)

: Prevent the next 2 damage that would be dealt to target creature this turn.

0.9 /10
--
Halfdane

Halfdane

Legendary Creature — Shapeshifter (3/3)

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

1.4 /10
--
Ragnar

Ragnar

Legendary Creature — Human Cleric (2/2)

, : Regenerate target creature.

1.5 /10
--
Tetsuo Umezawa

Tetsuo Umezawa

Legendary Creature — Human Archer (3/3)

Tetsuo Umezawa can't be the target of Aura spells.
, : Destroy target tapped or blocking creature.

2.3 /10
--
Gwendlyn Di Corci

Gwendlyn Di Corci

Legendary Creature — Human Rogue (3/5)

: Target player discards a card at random. Activate only during your turn.

2.9 /10
--
Tuknir Deathlock

Tuknir Deathlock

Legendary Creature — Human Wizard (2/2)

Flying
, : Target creature gets +2/+2 until end of turn.

0.6 /10
--
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard (1/2)

Flying
, : Target player draws a card.

4.8 /10
--
DAvenant Archer

D'Avenant Archer

Creature — Human Soldier Archer (1/2)

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

4.1 /10
--
Corrupt Eunuchs

Corrupt Eunuchs

Creature — Human Advisor (2/2)

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

0.2 /10
--
Crimson Manticore

Crimson Manticore

Creature — Manticore (2/2)

Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.

0.2 /10
--
Tracker

Tracker

Creature — Human (2/2)

, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

0.4 /10
--
Banshee

Banshee

Creature — Spirit (0/1)

, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

1.2 /10
--
Exorcist

Exorcist

Creature — Human Cleric (1/1)

, : Destroy target black creature.

1.4 /10
--
Ghosts of the Damned

Ghosts of the Damned

Creature — Spirit (0/2)

: Target creature gets -1/-0 until end of turn.

0.5 /10
--
Lesser Werewolf

Lesser Werewolf

Creature — Werewolf (2/4)

: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

0.2 /10
--
Loyal Retainers

Loyal Retainers

Creature — Human Advisor (1/1)

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

6.5 /10
--
Lu Xun Scholar General

Lu Xun, Scholar General

Legendary Creature — Human Soldier (1/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

5.4 /10
--
Old Man of the Sea

Old Man of the Sea

Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

2.3 /10
--

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