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Living Plane (Masters Edition III)

Living Plane

Masters Edition III — Rare

World Enchantment

Living Plane is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Living Plane (Masters Edition III)
Price: PaperMTGO

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$65.90

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Rating:

7.72/10

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Cards like Living Plane in Standard format:

Autumnal Gloom

Autumnal Gloom

Enchantment

: Put the top card of your library into your graveyard.

Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

7 /10
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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

5.1 /10
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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

5.8 /10
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Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

6.8 /10
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Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

6.9 /10
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Emrakul s Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

6.2 /10
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Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

8.3 /10
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Weirding Wood

Weirding Wood

Enchantment Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one color to your mana pool."

7 /10
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Equestrian Skill

Equestrian Skill

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

6.5 /10
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Embodiment of Insight

Embodiment of Insight

Creature Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

6.5 /10
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Prized Unicorn

Prized Unicorn

Creature Unicorn (2/2)

All creatures able to block Prized Unicorn do so.

6.8 /10
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Tajuru Warcaller

Tajuru Warcaller

Creature Elf Warrior Ally (2/1)

Rally Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

5.7 /10
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Soul Swallower

Soul Swallower

Creature Wurm (3/3)

Trample

Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

5.4 /10
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Ghirapur Guide

Ghirapur Guide

Creature Elf Scout (3/2)

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

7.1 /10
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Undergrowth Champion

Undergrowth Champion

Creature Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

8.2 /10
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Murasa Ranger

Murasa Ranger

Creature Human Warrior (3/3)

Landfall Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

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Briarbridge Patrol

Briarbridge Patrol

Creature Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

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Sylvan Messenger

Sylvan Messenger

Creature Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

7.4 /10
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Surrak  the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature Human Warrior (5/4)

Formidable At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

6.2 /10
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Howling Chorus

Howling Chorus

Creature Werewolf Horror (3/1)

Creatures with power less than Shrill Howler's power can't block it.

: Transform Shrill Howler.

5.2 /10
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