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Riding the Dilu Horse (Masters Edition III)

Riding the Dilu Horse

Masters Edition III — uncommon

Sorcery

Sets Riding the Dilu Horse has been printed in:

Riding the Dilu Horse (Masters Edition III)

Rating:

2.85/10

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Cards like Riding the Dilu Horse in Masters Edition III:

Trip Wire

Trip Wire

Sorcery

Destroy target creature with horsemanship.

0.1 /10
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Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

6.4 /10
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Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

10 /10
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Misfortunes Gain

Misfortune's Gain

Sorcery

Destroy target creature. Its owner gains 4 life.

0.4 /10
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False Defeat

False Defeat

Sorcery

Return target creature card from your graveyard to the battlefield.

3.7 /10
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Forced Retreat

Forced Retreat

Sorcery

Put target creature on top of its owner's library.

0.9 /10
--
Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
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Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

6.2 /10
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Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
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Ghostly Visit

Ghostly Visit

Sorcery

Destroy target nonblack creature.

0.4 /10
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All Hallows Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

3.4 /10
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Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

5.2 /10
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Desperate Charge

Desperate Charge

Sorcery

Creatures you control get +2/+0 until end of turn.

0.2 /10
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Fire Ambush

Fire Ambush

Sorcery

Fire Ambush deals 3 damage to any target.

1.2 /10
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Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

9.8 /10
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Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
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Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

5.2 /10
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Heavy Fog

Heavy Fog

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.

2 /10
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Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.6 /10
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Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.8 /10
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