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Rolling Earthquake (Masters Edition III)

Rolling Earthquake

Masters Edition III — rare

Sorcery

Rolling Earthquake (Masters Edition III)

Rating:

8.63/10

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Cards like Rolling Earthquake in Masters Edition III:

Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8 /10
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Burning of Xinye

Burning of Xinye

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

2.5 /10
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Forked Lightning

Forked Lightning

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Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
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Cinder Storm

Cinder Storm

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Cinder Storm deals 7 damage to any target.

2.7 /10
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Fire Ambush

Fire Ambush

Sorcery

Fire Ambush deals 3 damage to any target.

1.2 /10
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Mind Twist

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Target player discards X cards at random.

6.1 /10
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Peach Garden Oath

Peach Garden Oath

Sorcery

You gain 2 life for each creature you control.

3.1 /10
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Recall

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Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

5.6 /10
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Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
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Active Volcano

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Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.

3.9 /10
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All Hallows Eve

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Sorcery

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

3.4 /10
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Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

6.2 /10
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Hellfire

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Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

2.2 /10
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Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Stolen Grain

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Sorcery

Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.

0.1 /10
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Trip Wire

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Sorcery

Destroy target creature with horsemanship.

0.1 /10
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Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
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Desperate Charge

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Sorcery

Creatures you control get +2/+0 until end of turn.

0.2 /10
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False Defeat

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Sorcery

Return target creature card from your graveyard to the battlefield.

3.7 /10
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Forced Retreat

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Put target creature on top of its owner's library.

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--

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