Slashing Tiger
Masters Edition III — common
Creature — Cat
Sets Slashing Tiger has been printed in:
Masters Edition III — common
Creature — Cat
Sets Slashing Tiger has been printed in:
Creature — Treefolk (4/4)
: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Faerie Noble (1/2)
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Legendary Creature — Angel (4/4)
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Elf Warrior (4/6)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Faerie Druid (2/2)
: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.
Creature — Cat (2/3)
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Legendary Creature — Human (1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Creature — Human (2/2)
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Legendary Creature — Human Wizard (2/2)
Flying
, : Target creature gets +2/+2 until end of turn.
Legendary Creature — Human Barbarian Soldier (4/4)
Other green creatures you control get +1/+1.
Creature — Satyr (1/1)
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
Legendary Creature — Elder Dragon (7/7)
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .
Creature — Giant (4/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Human Warrior (5/4)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Werewolf (2/4)
: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
Legendary Creature — Human Cleric (2/2)
, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
Creature — Drake (1/2)
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
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