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Storm World (Masters Edition III)

Storm World

Masters Edition III — rare

World Enchantment

Sets Storm World has been printed in:

Storm World (Masters Edition III)

Rating:

1.96/10

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Cards like Storm World in Masters Edition III:

Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

6.4 /10
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The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

3.8 /10
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Immolation

Immolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.

3.8 /10
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Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

4.3 /10
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Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

9.5 /10
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Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2.5 /10
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Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
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Firestorm Phoenix

Firestorm Phoenix

Creature — Phoenix (3/2)

Flying
If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.

1.7 /10
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Nether Void

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

5.3 /10
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Nicol Bolas

Nicol Bolas

Legendary Creature — Elder Dragon (7/7)

Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

6.9 /10
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Evil Presence

Evil Presence

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.

3.3 /10
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Dong Zhou the Tyrant

Dong Zhou, the Tyrant

Legendary Creature — Human Soldier (3/3)

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

2.7 /10
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Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
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Hazezon Tamar

Hazezon Tamar

Legendary Creature — Human Warrior (2/4)

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.

4 /10
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Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

6 /10
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Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

4.5 /10
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Corrupt Eunuchs

Corrupt Eunuchs

Creature — Human Advisor (2/2)

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

0.2 /10
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Crimson Manticore

Crimson Manticore

Creature — Manticore (2/2)

Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.

0.2 /10
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Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid (1/1)

: Add . Elves of Deep Shadow deals 1 damage to you.

9.8 /10
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