Sun Ce, Young Conquerer
Masters Edition III — uncommon
Legendary Creature — Human Soldier
Sun Ce, Young Conquerer rulings:
2009-10-01: Despite the similarities between horsemanship and flying, horsemanship doesn’t interact with flying or reach.
Masters Edition III — uncommon
Legendary Creature — Human Soldier
Sun Ce, Young Conquerer rulings:
2009-10-01: Despite the similarities between horsemanship and flying, horsemanship doesn’t interact with flying or reach.
Creature — Drake (4/4)
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
Creature — Human Wizard (1/4)
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Creature — Avatar Warrior (4/4)
Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Creature — Djinn Monk (4/5)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Stickers
— Whenever this permanent dies, you may return target creature to its owner's hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6
Creature — Merfolk Wizard (2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature — Human Wizard (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
Creature — Surrakar (3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
Creature — Zombie (2/2)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
Legendary Creature — Kraken (6/8)
When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.
Partner (You can have two commanders if both have partner.)
Creature — Vedalken Artificer (3/2)
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
Creature — Drake (2/3)
Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Jellyfish Beast (1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Creature — Human Wizard (2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
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