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Tetsuo Umezawa (Masters Edition III)

Tetsuo Umezawa

Masters Edition III — rare

Legendary Creature — Human Archer

Sets Tetsuo Umezawa has been printed in:

Tetsuo Umezawa (Masters Edition III)

Rating:

2.3/10

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Cards like Tetsuo Umezawa in Masters Edition III:

Bartel Runeaxe

Bartel Runeaxe

Legendary Creature — Giant Warrior (6/5)

Vigilance
Bartel Runeaxe can't be the target of Aura spells.

0.8 /10
--
Gwendlyn Di Corci

Gwendlyn Di Corci

Legendary Creature — Human Rogue (3/5)

: Target player discards a card at random. Activate only during your turn.

2.9 /10
--
Halfdane

Halfdane

Legendary Creature — Shapeshifter (3/3)

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

1.4 /10
--
Lady Evangela

Lady Evangela

Legendary Creature — Human Cleric (1/2)

, : Prevent all combat damage that would be dealt by target creature this turn.

1.6 /10
--
Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard (0/3)

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0.3 /10
--
Crimson Manticore

Crimson Manticore

Creature — Manticore (2/2)

Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.

0.2 /10
--
Ragnar

Ragnar

Legendary Creature — Human Cleric (2/2)

, : Regenerate target creature.

1.5 /10
--
Tuknir Deathlock

Tuknir Deathlock

Legendary Creature — Human Wizard (2/2)

Flying
, : Target creature gets +2/+2 until end of turn.

0.6 /10
--
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard (1/2)

Flying
, : Target player draws a card.

4.8 /10
--
DAvenant Archer

D'Avenant Archer

Creature — Human Soldier Archer (1/2)

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

4.1 /10
--
Exorcist

Exorcist

Creature — Human Cleric (1/1)

, : Destroy target black creature.

1.4 /10
--
Kei Takahashi

Kei Takahashi

Legendary Creature — Human Cleric (2/2)

: Prevent the next 2 damage that would be dealt to target creature this turn.

0.8 /10
--
Lesser Werewolf

Lesser Werewolf

Creature — Werewolf (2/4)

: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

0.2 /10
--
Old Man of the Sea

Old Man of the Sea

Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

2.3 /10
--
Xiahou Dun the OneEyed

Xiahou Dun, the One-Eyed

Legendary Creature — Human Soldier (3/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.

5.2 /10
--
Angus Mackenzie

Angus Mackenzie

Legendary Creature — Human Cleric (2/2)

, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

4.5 /10
--
Willow Satyr

Willow Satyr

Creature — Satyr (1/1)

You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

2.8 /10
--
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
--
Corrupt Eunuchs

Corrupt Eunuchs

Creature — Human Advisor (2/2)

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

0.2 /10
--
Ghosts of the Damned

Ghosts of the Damned

Creature — Spirit (0/2)

: Target creature gets -1/-0 until end of turn.

0.5 /10
--

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