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Trip Wire (Masters Edition III)

Trip Wire

Masters Edition III — common

Sorcery

Sets Trip Wire has been printed in:

Trip Wire (Masters Edition III)

Rating:

0.11/10

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Cards like Trip Wire in Masters Edition III:

Riding the Dilu Horse

Riding the Dilu Horse

Sorcery

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

2.8 /10
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Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

6.4 /10
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Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

10 /10
--
Ghostly Visit

Ghostly Visit

Sorcery

Destroy target nonblack creature.

0.4 /10
--
Misfortunes Gain

Misfortune's Gain

Sorcery

Destroy target creature. Its owner gains 4 life.

0.4 /10
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Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

5.2 /10
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All Hallows Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

3.4 /10
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Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

6.1 /10
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Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
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False Defeat

False Defeat

Sorcery

Return target creature card from your graveyard to the battlefield.

3.8 /10
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Forced Retreat

Forced Retreat

Sorcery

Put target creature on top of its owner's library.

0.9 /10
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Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
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Desperate Charge

Desperate Charge

Sorcery

Creatures you control get +2/+0 until end of turn.

0.2 /10
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Fire Ambush

Fire Ambush

Sorcery

Fire Ambush deals 3 damage to any target.

1.1 /10
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Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

9.8 /10
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Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
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Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

5.1 /10
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Heavy Fog

Heavy Fog

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.

2 /10
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Burning of Xinye

Burning of Xinye

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

2.4 /10
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Rolling Earthquake

Rolling Earthquake

Sorcery

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

8.6 /10
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