Trip Wire
Masters Edition III — common
Sorcery
Sets Trip Wire has been printed in:
Masters Edition III — common
Sorcery
Sets Trip Wire has been printed in:
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Sorcery
Draw a card for each tapped creature target opponent controls.
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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