Alchor's Tomb
Masters Edition IV — rare
Artifact
Alchor's Tomb rulings:
There are no rulings for Alchor's Tomb.
Masters Edition IV — rare
Artifact
Alchor's Tomb rulings:
There are no rulings for Alchor's Tomb.
Legendary Creature — Human Wizard (3/3)
: Target spell or permanent becomes the color of your choice until end of turn.
Artifact
: Target permanent becomes the color of your choice until end of turn.
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Sorcery
Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Reality
Destroy target artifact.
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Creature — Goblin Shaman (3/3)
: Target creature you control becomes the color or colors of your choice until end of turn.
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Enchantment — Aura
Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
Creature — Merfolk Wizard (1/1)
: Target creature becomes the color of your choice until end of turn.
Creature — Merfolk Wizard (1/1)
: Target instant or sorcery spell becomes the color of your choice.
Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Creature — Elephant (6/5)
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Creature — Kavu (2/2)
: Caldera Kavu gets +1/+1 until end of turn.
: Caldera Kavu becomes the color of your choice until end of turn.
Legendary Creature — Human Pilot Employee (2/2)
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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