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Balance (Masters Edition IV)

Balance

Masters Edition IV — rare

Sorcery

Balance legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: banned
Pauper: Not legal
Vintage: restricted
Penny: Not legal
Commander: banned
Oathbreaker: banned
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: banned
PreDH: bann

Balance (Masters Edition IV)

Rating:

10/10

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Choose one —
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Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

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Return Triumphant

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Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

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Cruel Somnophage  Cant Wake Up

Cruel Somnophage // Can't Wake Up

Creature — Nightmare // Sorcery — Adventure (0/0)

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

Can't Wake Up

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Hallowed Respite

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Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
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Incriminate

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Sorcery

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Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

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Open the Way

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Sorcery

X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

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--
Rite of Oblivion

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Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.
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Sorcery

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As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
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