Black Knight
Masters Edition IV — uncommon
Creature — Human Knight
Black Knight rulings:
There are no rulings for Black Knight.
Masters Edition IV — uncommon
Creature — Human Knight
Black Knight rulings:
There are no rulings for Black Knight.
Creature — Human Barbarian (2/2)
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Creature — Human Knight (2/1)
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
Creature — Cleric Knight (2/1)
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Creature — Zombie Knight (2/1)
Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.
Creature — Phyrexian Zombie Knight (2/2)
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legendary Creature — Angel (6/6)
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Legendary Creature — Elemental (1/1)
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Creature — Archon (3/2)
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Creature — Vampire (4/4)
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Creature — Elemental (5/4)
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Creature — Human Cleric (1/2)
Protection from white
Cycling (, Discard this card: Draw a card.)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Creature — Horror (4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Legendary Creature — Fox Cleric (2/2)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Creature — Phyrexian Horror (5/5)
Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
Creature — Goblin Wizard (1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
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