Cloud Dragon
Masters Edition IV — rare
Creature — Illusion Dragon
Sets Cloud Dragon has been printed in:
Masters Edition IV — rare
Creature — Illusion Dragon
Sets Cloud Dragon has been printed in:
Creature — Spirit (3/1)
Flying
Cloud Spirit can block only creatures with flying.
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Creature — Human Pirate Wizard (1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Artifact Creature — Bird (0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
Artifact Creature — Scarecrow (2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
Artifact Creature — Construct (1/1)
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
Creature — Dragon (5/5)
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Creature — Horror (6/5)
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Dragon (5/4)
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
Creature — Bird (1/1)
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Djinn (5/6)
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
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