Cloud Spirit
Masters Edition IV — common
Creature — Spirit
Sets Cloud Spirit has been printed in:
Masters Edition IV — common
Creature — Spirit
Sets Cloud Spirit has been printed in:
Creature — Illusion Dragon (5/4)
Flying
Cloud Dragon can block only creatures with flying.
Creature — Bird (1/1)
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Djinn (5/6)
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Creature — Human Wizard Artificer (1/1)
: Add . Spend this mana only to activate abilities of artifacts.
Creature — Turtle (1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
Creature — Human Wizard (1/1)
: Prodigal Sorcerer deals 1 damage to any target.
Creature — Human Soldier (2/1)
Reach (This creature can block creatures with flying.)
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact Creature — Shapeshifter (0/0)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Artifact Creature — Construct (2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Faerie (2/1)
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Creature — Nightstalker (2/2)
Prowling Nightstalker can't be blocked except by black creatures.
Creature — Bird (1/1)
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
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