Demonic Hordes
Masters Edition IV — rare
Creature — Demon
Sets Demonic Hordes has been printed in:
Masters Edition IV — rare
Creature — Demon
Sets Demonic Hordes has been printed in:
Creature — Demon Minion (4/4)
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay .
: Target creature gets +3/-2 until end of turn.
Creature — Efreet (3/3)
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
Creature — Elemental (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Artifact Creature — Shapeshifter (0/7)
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Artifact Creature — Construct (1/1)
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Dragon (5/4)
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
Creature — Horror (6/5)
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Artifact Creature — Construct (1/3)
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce , Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.
Artifact Creature — Golem (5/3)
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Creature — Ogre (3/2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
Creature — Djinn (5/6)
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Artifact Creature — Bird (0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Creature — Spirit (3/2)
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
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