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Dread Reaper (Masters Edition IV)

Dread Reaper

Masters Edition IV — rare

Creature — Horror

Sets Dread Reaper has been printed in:

Dread Reaper (Masters Edition IV)

Rating:

0.39/10

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Cards like Dread Reaper in Masters Edition IV:

Ebon Dragon

Ebon Dragon

Creature — Dragon (5/4)

Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

1.3 /10
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Demonic Hordes

Demonic Hordes

Creature — Demon (5/5)

: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.

2.5 /10
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Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.5 /10
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Minion of Tevesh Szat

Minion of Tevesh Szat

Creature — Demon Minion (4/4)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay .
: Target creature gets +3/-2 until end of turn.

0.8 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.2 /10
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Foul Spirit

Foul Spirit

Creature — Spirit (3/2)

Flying
When Foul Spirit enters the battlefield, sacrifice a land.

0.2 /10
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Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation (6/6)

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.

0.6 /10
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Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter (0/7)

As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

0.9 /10
--
Tetravus

Tetravus

Artifact Creature — Construct (1/1)

Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

3 /10
--
Thunder Dragon

Thunder Dragon

Creature — Dragon (5/5)

Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

7 /10
--
Air Elemental

Air Elemental

Creature — Elemental (4/4)

Flying

2.5 /10
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Argothian Treefolk

Argothian Treefolk

Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

0.9 /10
--
Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
--
Bronze Horse

Bronze Horse

Artifact Creature — Horse (4/4)

Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

2.3 /10
--
Champion Lancer

Champion Lancer

Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

0.3 /10
--
Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon (5/4)

Flying
Cloud Dragon can block only creatures with flying.

0.8 /10
--
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie (2/1)

When Cyclopean Mummy dies, exile it.

0.2 /10
--
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct (4/4)

: Regenerate Diabolic Machine.

0.3 /10
--
Ebony Rhino

Ebony Rhino

Artifact Creature — Rhino (4/5)

Trample

0.6 /10
--

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