Island Sanctuary
Masters Edition IV — rare
Enchantment
Sets Island Sanctuary has been printed in:
Masters Edition IV — rare
Enchantment
Sets Island Sanctuary has been printed in:
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment — Aura
Enchant artifact
Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature — Human Soldier (2/1)
Reach (This creature can block creatures with flying.)
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Creature — Bird (1/1)
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Cleric (1/3)
When Temple Acolyte enters the battlefield, you gain 3 life.
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
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