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Jun n Efreet (Masters Edition IV)

Junún Efreet

Masters Edition IV — Uncommon

Creature — Efreet

Sets Junún Efreet has been printed in:

Jun n Efreet (Masters Edition IV)
Price: PaperMTGO

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$11.15

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Cards like Junún Efreet in Masters Edition IV:

Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

5.3 /10
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Demonic Hordes

Demonic Hordes

Creature — Demon (5/5)

: Destroy target land.

At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.

9.9 /10
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Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

9.8 /10
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Minion of Tevesh Szat

Minion of Tevesh Szat

Creature — Demon Minion (4/4)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay .

: Target creature gets +3/-2 until end of turn.

6.5 /10
$0.39
Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.

Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

3.6 /10
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Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

6.6 /10
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Hasran Ogress

Hasran Ogress

Creature — Ogre (3/2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

6.9 /10
$0.34
Foul Spirit

Foul Spirit

Creature — Spirit (3/2)

Flying

When Foul Spirit enters the battlefield, sacrifice a land.

8.3 /10
$1.01
Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit (1/1)

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

6.9 /10
$0.40
Lim D l s Cohort

Lim-Dűl's Cohort

Creature — Zombie (2/3)

Whenever Lim-Dűl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

2.7 /10
--
Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5.8 /10
$6.78
Guardian Beast

Guardian Beast

Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

9.9 /10
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Zombie Master

Zombie Master

Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have ": Regenerate this permanent."

9 /10
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Prowling Nightstalker

Prowling Nightstalker

Creature — Nightstalker (2/2)

Prowling Nightstalker can't be blocked except by black creatures.

3.2 /10
$0.16
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie (2/1)

When Cyclopean Mummy dies, exile it.

2.6 /10
$0.18
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

8.7 /10
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Osai Vultures

Osai Vultures

Creature — Bird (1/1)

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

4 /10
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Stasis

Stasis

Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay .

8.8 /10
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Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

8.7 /10
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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

6.8 /10
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