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Last Chance (Masters Edition IV)
Last Chance (Masters Edition IV)

Rating:

8.2/10

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Cards like Last Chance in Masters Edition IV:

Primitive Justice

Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

4.8 /10
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Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2.1 /10
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Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

4.7 /10
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Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

10 /10
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Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.4 /10
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Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
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Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

10 /10
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Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3.1 /10
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Devastation

Devastation

Sorcery

Destroy all creatures and lands.

5.1 /10
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Fire Tempest

Fire Tempest

Sorcery

Fire Tempest deals 6 damage to each creature and each player.

2.1 /10
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Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
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Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
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Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

1.1 /10
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Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.4 /10
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Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

9.7 /10
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Sinkhole

Sinkhole

Sorcery

Destroy target land.

4.5 /10
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Transmute Artifact

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

8.7 /10
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Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

9.8 /10
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Fork

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

7.7 /10
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Rain of Daggers

Rain of Daggers

Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

2 /10
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