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Lich (Masters Edition IV)

Lich

Masters Edition IV — rare

Enchantment

Lich (Masters Edition IV)

Rating:

4.16/10

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Cards like Lich in Masters Edition IV:

Cyclopean Tomb

Cyclopean Tomb

Artifact

, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

1.2 /10
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Gloom

Gloom

Enchantment

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

2.3 /10
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Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2 /10
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Goblin Shrine

Goblin Shrine

Enchantment — Aura

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

3.4 /10
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Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

6.1 /10
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In the Eye of Chaos

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.

3.4 /10
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Titanias Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

5.7 /10
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Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.

1.7 /10
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Urzas Miter

Urza's Miter

Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay . If you do, draw a card.

1 /10
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Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

2 /10
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Gate to Phyrexia

Gate to Phyrexia

Enchantment

Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.

5.3 /10
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Goblin Warrens

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

6 /10
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Kudzu

Kudzu

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

2.2 /10
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Mystic Decree

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

2.4 /10
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Foul Spirit

Foul Spirit

Creature — Spirit (3/2)

Flying
When Foul Spirit enters the battlefield, sacrifice a land.

0.1 /10
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Goblin Caves

Goblin Caves

Enchantment — Aura

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

4.9 /10
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Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

7 /10
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Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
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Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

1 /10
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