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Mahamoti Djinn (Masters Edition IV)
Mahamoti Djinn (Masters Edition IV)

Rating:

2.63/10

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Cards like Mahamoti Djinn in Masters Edition IV:

Air Elemental

Air Elemental

Creature — Elemental (4/4)

Flying

2.5 /10
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Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon (5/4)

Flying
Cloud Dragon can block only creatures with flying.

0.7 /10
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Sea Serpent

Sea Serpent

Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

1 /10
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Talas Researcher

Talas Researcher

Creature — Human Pirate Wizard (1/1)

: Draw a card. Activate only during your turn, before attackers are declared.

0.6 /10
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Water Elemental

Water Elemental

Creature — Elemental (5/4)

0.5 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.2 /10
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Cloud Spirit

Cloud Spirit

Creature — Spirit (3/1)

Flying
Cloud Spirit can block only creatures with flying.

0.4 /10
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Dread Reaper

Dread Reaper

Creature — Horror (6/5)

Flying
When Dread Reaper enters the battlefield, you lose 5 life.

0.4 /10
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Ebon Dragon

Ebon Dragon

Creature — Dragon (5/4)

Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

1.3 /10
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Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
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Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
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Scarecrow

Scarecrow

Artifact Creature — Scarecrow (2/2)

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

2.7 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

1.4 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Shivan Dragon

Shivan Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

6.4 /10
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Tetravus

Tetravus

Artifact Creature — Construct (1/1)

Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

3 /10
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Thunder Dragon

Thunder Dragon

Creature — Dragon (5/5)

Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

7 /10
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Argothian Treefolk

Argothian Treefolk

Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

0.9 /10
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Bronze Horse

Bronze Horse

Artifact Creature — Horse (4/4)

Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

2.3 /10
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