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Personal Incarnation (Masters Edition IV)

Personal Incarnation

Masters Edition IV — rare

Creature — Avatar Incarnation

Personal Incarnation (Masters Edition IV)

Rating:

0.61/10

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Cards like Personal Incarnation in Masters Edition IV:

Martyrs of Korlis

Martyrs of Korlis

Creature — Human (1/6)

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

0.1 /10
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Veteran Bodyguard

Veteran Bodyguard

Creature — Human (2/5)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

1.8 /10
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Champion Lancer

Champion Lancer

Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

0.3 /10
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Argivian Blacksmith

Argivian Blacksmith

Creature — Human Artificer (2/2)

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

0 /10
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Steam Catapult

Steam Catapult

Creature — Human Soldier (2/3)

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

1 /10
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Scarecrow

Scarecrow

Artifact Creature — Scarecrow (2/2)

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

2.7 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Argothian Treefolk

Argothian Treefolk

Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

0.9 /10
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Bronze Horse

Bronze Horse

Artifact Creature — Horse (4/4)

Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

2.3 /10
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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

1.7 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.2 /10
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Dread Reaper

Dread Reaper

Creature — Horror (6/5)

Flying
When Dread Reaper enters the battlefield, you lose 5 life.

0.4 /10
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Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.5 /10
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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.6 /10
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Osai Vultures

Osai Vultures

Creature — Bird (1/1)

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1.6 /10
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Rakalite

Rakalite

Artifact

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

0.5 /10
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Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter (0/7)

As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

0.9 /10
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Talas Researcher

Talas Researcher

Creature — Human Pirate Wizard (1/1)

: Draw a card. Activate only during your turn, before attackers are declared.

0.6 /10
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Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
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