Primitive Justice
Masters Edition IV — uncommon
Sorcery
Sets Primitive Justice has been printed in:
Masters Edition IV — uncommon
Sorcery
Sets Primitive Justice has been printed in:
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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