Prowling Nightstalker
Masters Edition IV — common
Creature — Nightstalker
Prowling Nightstalker rulings:
There are no rulings for Prowling Nightstalker.
Masters Edition IV — common
Creature — Nightstalker
Prowling Nightstalker rulings:
There are no rulings for Prowling Nightstalker.
Creature — Human Wizard Warlock (2/2)
Dread Warlock can't be blocked except by black creatures.
Creature — Human Warrior (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Artifact Creature — Horror (0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Legendary Creature — Phyrexian Vampire Noble (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Creature — Avatar (6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature — Human Rogue // Land (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Blackbloom Bog
Blackbloom Bog enters the battlefield tapped.
: Add .
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Horror Mercenary (4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Legendary Creature — Phyrexian Human Warrior (7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
Creature — Zombie (3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Licid (2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature — Spirit (2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Creature — Elemental (0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Sorcery — Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature — Rat Shaman (2/2)
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Elemental (8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
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